Minecraft Hunger Games Kits
Find and buy from 96 Hunger Games ability kits by name, letter or play style.
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All 96 kits
Achilles
Reduces damage from non-wood swords, but wooden swords deal extra damage.
Acrobat
Uses two music discs to make normally passable/transparent blocks behave as solid wood blocks within 20 blocks.
Anchor
Takes no melee knockback and also deals no melee knockback.
Assassin
Locks a compass onto chosen players and can charge a stronger next hit by crouching.
Backup
Lets the player switch once to another owned kit at any point during the match.
Barbarian
Starts with Tyrfing, a sword that improves as the player gains experience/kills.
Beastmaster
Starts with wolves and has a 100% wolf-taming success rate.
Berserker
Kills trigger temporary Blood Lust strength.
Blink
Teleports 5 blocks in the aimed direction, including through blocks or in mid-air.
Boxer
Bare fists deal wood-sword-level damage and incoming damage is slightly reduced.
Burrower
Creates/enters an underground panic room instantly.
Camel
Gains desert mobility and can craft cacti juice.
Cannibal
Damaging enemies restores the user's hunger while inflicting hunger on the victim.
Castaway
Spawns far away from the normal starting area.
Chameleon
Can disguise as mobs using mob disguise items obtained with wheat.
Checkpoint
Places a return point and later teleports back to it.
Cookiemonster
Can obtain cookies from tall grass and use them for instant recovery or speed.
Copycat
Automatically becomes the kit of every player it kills.
Crafter
Carries portable crafting and furnace interfaces.
Cultivator
Planted seeds and saplings grow instantly.
Decoy
Places a stationary clone that other compasses track instead of the real player.
Demoman
Creates explosive traps from gravel with a stone pressure plate.
Digger
Dragon eggs rapidly excavate a large vertical hole.
Endermage
Places a portal that drags players above/below to its location.
Fireman
Resists fire/lava effects and Thor lightning.
Fisherman
Fishing rod can hook and reel in players as well as fish.
Flash
Teleports instantly to the location being aimed at.
Forger
Instantly smelts ore inside inventory by combining it with coal.
Frosty
Moves faster on snow and can create snow/freeze water with snowballs.
Gambler
Pressing the kit button rolls a random positive or negative effect.
Gladiator
Challenges a chosen enemy to an isolated one-versus-one arena called The Shadow Game.
Grandpa
Starts with a unique Knockback II stick.
Grappler
Fires a grappling hook into terrain, mobs, or players and pulls the user toward it.
Grenadier
Uses throwable grenades and a launcher.
Hades
Converts mobs into allied minions.
Hermit
Spawns far away in a preferred resource-friendly biome.
Hulk
Can pick up and throw other players.
Jackhammer
Breaks an entire vertical column of blocks above or below the targeted block.
Kangaroo
Rocket enables a double-jump style boost.
Kaya
Special grass blocks vanish when an enemy steps on them.
Launcher
Sponges launch players or mobs.
Levitator
Picks up blocks and fires them as projectiles.
Lumberjack
Breaking one log causes the logs above it to fall/break.
Madman
Weakening aura causes nearby enemies to take progressively more damage.
Milkman
Drinking the special milk grants three potion effects.
Nightlock
Creates disguised poison soup.
Ninja
Crouching teleports to the last player hit recently.
Phantom
Feather grants temporary flight.
Pickpocket
Opens another player's inventory and steals items.
Poseidon
Strong water-based combat kit.
Pyro
Starts with fire tools for area denial and damage.
Reaper
Wooden hoe applies Wither to players hit with it.
Redstoner
Starts with a large redstone-trap toolkit.
Rider
Saddle summons a personal horse.
Rogue
Temporarily disables many nearby kit abilities.
Scorch
Leaves a trail of fire while Flame Boots are worn and Blaze Powder is selected.
Seeker
Temporarily reveals underground structure by turning ordinary ground blocks to glass.
Shapeshifter
Transforms into the block type that the kit item is used on.
Snail
Hits can apply Slowness II.
Soulstealer
Gets a post-death chance to steal another player's soul and revive.
Specialist
Accelerates experience gain and carries a portable enchanting interface.
Spectre
Turns invisible temporarily.
Spellmaster
Casts a harmful potion effect on everyone nearby.
Spiderman
Snowballs create cobweb traps.
Spy
Provides detailed tracking intelligence.
Stomper
Converts large falls into damage against players landed on.
Supressor
Throwable spears slow enemies and prevent jumping.
Surprise
Receives a random Hunger Games kit at match start.
Switcher
Special snowballs swap the user's position with the hit player or mob.
Tank
Player kills cause an explosion and the Tank is immune to explosion damage.
Tarzan
Holding the kit vine causes vines to grow around the player.
Thermo
Swaps water and lava.
Thor
Wooden axe calls down lightning on targeted blocks.
Timelord
Freezes nearby entities in time.
Turtle
Crouching dramatically caps incoming damage but prevents attacking.
Vampire
Heals from kills and reverses instant-health/instant-damage potion behavior.
Viking
Axes outperform equivalent swords.
Viper
Hits can poison the target.
Werewolf
Powerful at night, weaker during the day.
Wisp
Spawns multiple visual clones.
Woolymorph
Turns a player into a sheep temporarily.
Worm
Excels at dirt movement/sustain and gets safer dirt landings.
Urgal
Start with three Strength I potions for timed melee pressure.
Explorer
Right-click the Explorer Compass to locate the nearest player, see their distance and point your compass at them.
Analyzer
Right-click while aiming at a player within 25 blocks to inspect their kit, health, armor and distance.
Neo
Incoming projectiles deal no damage or knockback and are reflected toward their shooter.
Chemist
Start with four splash potions for controlling and damaging opponents.
Warder
Right-click the Warder Book to create a ward for eight seconds. Passing through your ward grants Resistance I for 30 seconds and Speed I for 5 seconds.
Jumper
Right-click an Ender Eye to teleport to a safe target-block position up to 30 blocks away.
Monster
Hostile mobs ignore you throughout the entire match.
Lifeline
Start with a single Totem of Undying in your offhand for one automatic save from lethal damage.
Miner
Gain permanent Haste I and automatically smelt mined iron, gold and copper ore into ingots.
Archer
Start with a bow and ten arrows. Arrow damage increases with flight distance.
Scout
Start with two Speed II potions for rapid rotations, escapes and chases.
Doctor
Start with three splash Instant Health II potions for emergency healing.
Plague
Melee hits have a 25% chance to inflict Poison I for 5 seconds. Poisoned players can spread Poison I to nearby opponents.